Building an Armature using Inverse Kinematics.Chapter 8: Animating Poses with IK Armatures.Assigning Visemes and Automating Lip Syncing.Exploring Additional Character Animation Features.Animating a Character with Layer Parenting.Assessing Layer Mode Benefits and Gotchas.Chapter 7: Character Design through Layer Parenting.Building Symbols for use in Motion Tweens.Creating a New Document for Digital Advertising.Designing a Document for the Native Web.
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